Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Okay, I'm a little bit at lost at how can I start making the twisted cords in a perfect way like it on the door knob. I'm thinking of some sort of lofting, but how can I make the curves very smooth?
Just need a bit of a boost to help me get started. :-)
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off