Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 27-06-2005 , 12:58 PM
Subscriber
Join Date: Feb 2005
Posts: 26

mirroring sub d objects

Hi folks ,

Iv'e modeled a left boot which has been converted from poly's to sub d's.I now want to mirror it so as to have a right boot using sud d surfaces>mirror geometry but I get an error message saying"select a subdivision surface whose geometry you want to mirror" even though the object is already selected.


In an earlier file Iwas able to mirror a low poly boot but it attaches itself to the mirrored object even though 'merge with original is turned off in the options box.

any suggestions? Cheers.

# 2 27-06-2005 , 02:39 PM
Shadeblade's Avatar
Registered User
Join Date: Mar 2005
Location: Grande Prairie, Alberta, Canada
Posts: 779
I think this may help. Go to duplicate options and change as shown here:

Attached Images

Nobody felt like avenging your death. Sorry.
# 3 28-06-2005 , 06:55 PM
Mayaperson's Avatar
Registered User
Join Date: Dec 2004
Posts: 24
I was wondering if someone could give me come tips on how to model a body. :headbang:


Ryan
# 4 28-06-2005 , 08:25 PM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Google for tutorials... there are quite a few out there.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
# 5 02-07-2005 , 02:30 PM
Subscriber
Join Date: Feb 2005
Posts: 26
Many thanks , shadeblade I'll give it a go.

# 6 02-07-2005 , 02:39 PM
Subscriber
Join Date: Feb 2005
Posts: 26

mirroring objects

that worked fine.Thanks again ,shadeblade.

# 7 02-07-2005 , 04:15 PM
Shadeblade's Avatar
Registered User
Join Date: Mar 2005
Location: Grande Prairie, Alberta, Canada
Posts: 779
Glad to help, Munny user added image


Nobody felt like avenging your death. Sorry.
# 8 11-07-2005 , 11:49 PM
masterfool's Avatar
Registered User
Join Date: Jan 2005
Location: undisclosed
Posts: 32

Mirroring

Hey Guys,

Is there any reason why you would not just covert your SubD back To Poly, and go Polygons> Mirror Geometry, then Convert Poly to SubD again? That is if SubD Mirror does not work.

Did you model something in SubD that you would lose if you converted back to Poly? I'm not sure if it made a difference. Of course you can always do the standard Duplicate function, then merge vertices, but that seems unituitive.

Thoughts?


!MasterFool
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads