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07-11-2007, 06:43 PM   #1
Registered User
Join Date: Mar 2007
Posts: 1,055
From Maya to Zbrush
HI all,

more af a zbrush than a maya question, but posting here because I've tried the zbrush forums and they're so slow.

I've got a character model, one piece from head to toe. In zbrush, a subdivision level high enough is too slow. So, I've googled and read tuts on how to sort this but still can't figure it out.

I want to be able to selectively work on different parts of my model so I can subdivide further; I've tried with quick select sets (head, torso, leftArm, rightArm) which seem to be recognised (maya says my object has "x" groups) but they don't work when I try to split polygoups.

Even tried downloading mudbox trial, which crashes when I subdivide (got a couple of tris, which I just can't get rid of, think these are to blame).

If someone could explain how I can divide up my mesh in zbrush to allow me to work more efficiently at high subd levels, I'd be very grateful. Spent all day yesterday and had no luck.


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07-11-2007, 06:49 PM   #2
gster123's Avatar
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Cant you just hide the parts that you dont want to use? Thats what I do if it gets too slow.

How high are you going with it?
"No pressure, no diamonds" Thomas Carlyle
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07-11-2007, 06:55 PM   #3
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Join Date: Mar 2007
Posts: 1,055
Hi there,

since it's a whole torso, a couple of million. The legs are completely fine since they won't be seen... I hadn't thought about what you suggest, as simple as it sounds... I don't have zbrush in front of me just now - so you can just divide, it'll get slow, but then just show the part you're working on?

It sounds so simple I can't believe I never tried it... should have been the first thing I tried.

thanks again gster,

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