Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-10-2006 , 07:06 PM
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Blendshapes

Hi all.
I have a poly head with blendshapes attached, but with the targets deleted. And what I need to do is re adjust the head using softmod tool, but how do I bake the deformations from the softmod tool onto the head without breaking the blendshape node, Bake non-deformer history does not do it.

Thanks

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