Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 13-04-2004 , 10:16 PM
rotbol's Avatar
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render for The Sims

My girlfriend loves the sims.. not really to play the game but to make objects and stuff.

I found out how to render in the right camera angles, but i have hit a brickwall with another problem...

how do i render without antialiasing?

and how do i render out the Z buffer?

hope you guys out there can help user added image


Kim Rotbøl-Larsen

www.rotbol.dk
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# 2 14-04-2004 , 08:23 AM
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1. Up the quality settings to production quality in the render globals.

2. Render as an iff and then click the z-depth box, you can then access it in fcheck. get the iff plugin from https://www.highend2d.com/shake/tools/?section=NT to allow you to read iff files in photoshop.

Alan


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# 3 14-04-2004 , 01:03 PM
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I'd imagine you'd want to actually lower the anti-aliasing setting. You might also try hardware rendering.

# 4 14-04-2004 , 04:12 PM
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thanks.. i'll try it out user added image


Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
# 5 15-04-2004 , 11:32 AM
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depends on if you're trying to do a render that looks like the sims or if you want a higher quality render.

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 6 15-04-2004 , 12:21 PM
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why would you want to knock anti-aliasing out? :O

# 7 15-04-2004 , 04:10 PM
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The Sims has a wierd way of doing things.. if the graphics is antialiased it will have a yellow flare around the edges..


Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
# 8 02-05-2004 , 04:01 PM
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that sucks

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