Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 20-09-2005 , 08:59 AM
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Rendering shiny metal

I need to know how to render my AK so it reflects like this picture?
anyone know how to do that?

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# 2 20-09-2005 , 09:01 AM
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here's mine!

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# 3 20-09-2005 , 10:09 AM
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you need an environment map on there. Metal only looks like metal when you have it reflecting an environment. Do you have a cg environment or a real environment?

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# 4 20-09-2005 , 10:20 AM
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Its going to be a CG enviroment

# 5 20-09-2005 , 10:55 AM
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in that case you could raytrace it and it will look better.

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# 6 20-09-2005 , 11:01 AM
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raytracing, I've heard of it but I have no idea how use it in maya??

# 7 20-09-2005 , 11:25 AM
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well I'm not going to spell it out 100% for you you will need to do some research!! user added image basically there is a toggle in your render globals that turns it on and off. Have a read of the manual it's the best place for you to start.

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# 8 20-09-2005 , 12:57 PM
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I've fiddle around with an enviroment map and it looks a lot better now.
Also looked up raytracing briefly but seemed a little complicated, I'll have to look into that more at home I think.

Cheers for the help user added image

# 9 20-09-2005 , 08:54 PM
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shiny metal

Cracker.....you just need to download a silver or chrome shader and assign it to your metal parts...or create your own shader. Try a phong shader....turn the ambient color up and the cosine way down.....play with the settings to achieve a "shiny metal-like color".

# 10 20-09-2005 , 09:00 PM
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it wont look real without reflections please trust me on this!! user added image it will always look like plastic if you dont have the reflections

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# 11 20-09-2005 , 10:02 PM
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Pure_Morning:
speaking on this reflection topic,
is it possible to have a reflect map and have the surface reflect the environment also? like a 50/50 thing?

# 12 21-09-2005 , 08:42 AM
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hmm good question, i've never really done much with maya's env stuff (we work with renderman shaders that do allow you to control the env and refl separately). I think maybe you would have to do a 2 passes one with the reflection map and one with the environment and then mix them in post. How come you need to do this? I would have thought a single env map would be sufficient no?

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# 13 05-10-2005 , 11:06 AM
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if any knows how to activate DGS material in MR please reply.

U need to controll u're specularity , finding out where lightning strikes and where it is reduce.
Create u're own spec map.


tck
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