Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-09-2008 , 12:20 PM
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"glow maps"?

Can you have "glow maps", like a bump map?

# 2 05-09-2008 , 12:46 PM
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yes


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# 3 05-09-2008 , 12:51 PM
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# 4 05-09-2008 , 02:17 PM
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Originally posted by Joopson
yes

Good thing you're being so helpful, I almost didn't understand how you can do those :p ... Oo wait, I didn't user added image
How do you make a glow map then?
Sorry for the sarcasm...
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# 5 05-09-2008 , 02:32 PM
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I assume its like a transparency or bump map

# 6 05-09-2008 , 03:17 PM
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Oo, OK, sorry for the stupid question... I had something else in mind when thinking about the glow attribute...
I gust tried it in Maya BTW, and it doesn't seem to work right user added image
Maybe it's just me...
edit: it does when using alpha gain as value
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When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)

Last edited by BennyK; 05-09-2008 at 03:19 PM.
# 7 05-09-2008 , 03:31 PM
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what's a glow map?




that's a "Ch" pronounced as a "K"

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# 8 05-09-2008 , 03:43 PM
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It's a texture map you can paint and apply to your model so that certain parts will glow. It's applied to the incandescence slot of your materials attributes. It works best when used with final gather. Here is an old test render I did years ago using such a map.

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# 9 05-09-2008 , 03:48 PM
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You assign it to the incandescence slot? not the glow slot?

# 10 05-09-2008 , 03:52 PM
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i assumed it was putting something into the incandescence slot because i never heard of "glow slot"

thanks for explaining THX1138




that's a "Ch" pronounced as a "K"

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# 11 05-09-2008 , 04:03 PM
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There is a glow slider on Maya materials, under special effects I think, though you can map stuff to it I don't know how much control you'll get with that since there is a node that influences all the glows in the scene anyways (that default shader glow that you see in hypershade). Its worth a try.


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# 12 05-09-2008 , 04:20 PM
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oh that glow slot

since that's a post production effect i never thought of it....




that's a "Ch" pronounced as a "K"

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# 13 05-09-2008 , 04:58 PM
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You assign it to the incandescence slot? not the glow slot?


Do not map it to the special effects slot. You will not get the same effect I demonstrated with the example pic. Plug your glow map into the incandescence slot. Thats what that attribute is for.

# 14 06-09-2008 , 03:10 AM
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Ok, but whats the glow one for then?

# 15 06-09-2008 , 04:05 AM
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There is nothing labeled glow slot. It's labeled special effects and the effect just gives you a flaring gradient effect. Like the flaring gradient from a light sabre. The biggest problem with it it is that the flaring effect gets worse ( it gets huge ) the further you move your object away from the camera.

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