Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 27-04-2003 , 01:18 PM
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N000bie

hey im really new to maya and all of this 3D thing....started using it bout a month ago......took me about 3 hours to make this....tell me what u think...

p.s. dont be to mean... i know its not very good...:banana: :banana: :banana:

# 2 27-04-2003 , 01:41 PM
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3 houres for thats pritty good ! I like it but I'm wandering what the story is with the granyness

# 3 27-04-2003 , 02:19 PM
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ditto what pony said! It is actually quite good! The lighting could do with some work to really help pick out the objects a bit more (They're all quite a similar colour so they tend to get a little lost in the composition) but overall well done!

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# 4 27-04-2003 , 08:39 PM
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Hey, wonderful scene if you change a few things user added image. First off i would up antialaising to production quality in the render globals. Then i would go to (HOTBOX>View>Camera attribute editor>Enviroment>) then slide the slider to a light grey so that it shows the whole model user added image. Its really nice for that time period.. but if you wanted to get serious you could unwrap the uv's on that vase on the floor and give it some bands running around it user added image. Ok, can you render that out for us to see, in the best quality on that grey bg? It should look much nicer user added image.


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# 5 27-04-2003 , 09:53 PM
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Thanks for the replies.....i did what u said, i canged the lighting a bit, an added the grey bg and changed to producion quality...tell me what u think...user added image

p.s. M i wanted to unwrap the uc's but then i remembered... i have absolutly no clue what that even meansuser added image user added image

# 6 27-04-2003 , 10:42 PM
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its still got a dithered look to it. are you just saving it from the render right in to JPG or are you doing the convertion out of maya ? becouse it looks like the colors are chocked. Like what ever you saved this pic with you had the colors terned down to 256 web colors.. maybe thats it ?

this one is better still though !! I'm just thinking there is a lot more nice detail there than this pic shows.

# 7 27-04-2003 , 10:49 PM
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fount the problem... i was saving it as .gif insted ot .jpg thats y the colors were all wierd...here it is...

# 8 27-04-2003 , 10:56 PM
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YEAH.. ! well it looks great thought like this..

# 9 27-04-2003 , 11:27 PM
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turn on shadows on the main light in the scene (or the light that yu want to cast shadows) it will help pin the objects to the floor and make them seem like theyaren't floating in the air


cheers

Rich
# 10 28-04-2003 , 01:24 AM
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I love the barrel


Yeah, but no but yeah but no....
# 11 01-05-2003 , 07:41 PM
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LOL GIF!!!!!!!! hahaha ha okay yah don't ever use gifs.

Do the shadows, and if possible double or triple the resolution of the textures on the vase and the bucket. You could just repeat UV (in the place 2d texture tab) 2 times and acheive an okay effect. Also peform a poly smooth on the metal bands around the barrel, and make them slighty bigger. They are melding with the barrel.
I think this is great for a small timeframe noobie job. Keep it up. You're learnign already!

Try putting a 2 or a 3 where the arrows are.



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# 12 01-05-2003 , 07:58 PM
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Hi TwEeK,

p.s. dont be to mean... i know its not very good...

I think you are mean to yourself by saying that... user added image

I think it looks very good... wish I could make something like that in 3 hours... user added image

however as said before... it looks like the objects are above the floor instead of on it... I'm not sure if it is the missing shadows or it is the floor that's maybe to flat in it... that is causing it... but shadows will properly improve it alot... user added image

regards

Strarup


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# 13 01-05-2003 , 10:40 PM
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Thanks for all the responses,

i changed everything u told me , i think...
what do u think?

# 14 02-05-2003 , 02:57 AM
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Looks great now! Looks like a scene from morrowind or everquest. What is this for? were you just playing around?

Also you forgot about the metal bands around the barrel, they need to be a little larger because the barrel goes through them. Real ones are wrapped tighly AROOUND the barrel.



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# 15 02-05-2003 , 03:05 AM
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nice job. user added image

Just remember, everyone's gotta start somewhere. It may not be Final Fantasy the movie II or anything, but not many are. user added image

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