Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 61 28-09-2005 , 07:05 PM
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Wow. No offence to anyone at all or mentioning anyone, but I never thought it'd be this hard to understand the rules.

I understood that it wasn't preferred that your character wasn't already modernized, but if it was, make it look even more different than it is already supposed to be.

In my opinion, I just think that a lot of people aren't really reading the rules.

To my question. How will the video be sent?


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I'm up for a chat anytime.
# 62 28-09-2005 , 07:55 PM
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if people's entries don't follow the rules, they won't win. Simple as that. They don't seem all that difficult to understand to me.

*shrug*

the winning participant's prize will be mailed to them.

# 63 30-09-2005 , 01:43 PM
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Please, i want enter in challenge, i am thinking make the batleatoads, i never see a game 3d of batleatoads, but have a game battletoads in battlemaniacs where apear a image 2d and your wireframe, but dont know if gone model 3d.

resuming...
i want know if i can enter in challenge making 1 of the battletoads. and i want know too if can make cenĂ¡rio or only the character.


thanks
Ricmage

# 64 30-09-2005 , 02:50 PM
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sure you can enter
go ahead and do the character as that is what will be judged, and if you have time left over go ahead and do a scene for the character.

good luck.
Dae


"I THINK, THEREFORE I AM"
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www.mvorster.co.uk
# 65 30-09-2005 , 03:42 PM
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If you read the rules in the very first post, there is no mention of your character choice having ever been 3D or not. That is no longer a rule and hasn't been for a number of weeks now.

Go nuts.

# 66 03-10-2005 , 10:17 PM
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Hey Mike,

Gotta question for you....

Is it possible to change from noob to norm?

Also why is the date different on the forums than realtime?

Thanks in advance.

# 67 04-10-2005 , 12:35 AM
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Yes. Let me know in a PM or whatever and I'll change it for you.

Not sure about the date thing.

# 68 08-10-2005 , 10:20 PM
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name

Hey Mike could you add my name to the thread I started?

I forgot and left my name off it. It should be:

Sept/Oct Normal mayafreak3

Thanks,

mayafreak3

# 69 13-10-2005 , 09:57 PM
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Not that I'm even in the competition, but I think 3000 polys is a bit low for, even for low-poly standards. The new XBox360 is going to have vehicles and characters going as high as 40,000 polys apparently and if modellers for these games are going to compete, they wont go very far in the buisiness making 3000 poly models for games.

I'm not saying it's an invalid idea for a contest, I just think it's not going to practice up the contestants if they plan to take the career further.

# 70 13-10-2005 , 10:45 PM
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It's just a suggestion. Doesn't have to be followed. I think a couple people who are doing game-art entries are going higher than that.

I can see that it's not too clear that it was a suggestion, though. I'll fix.

# 71 13-10-2005 , 11:42 PM
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Ahh. I see. I may have just read in correctly.

Oops I wrote 40000, I meant 20000

# 72 14-10-2005 , 11:35 AM
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Dont forget that handhelds are low poly still and as mobile phone games advance they will start at the low level too.

In a way I've found it great to start learning what will soon be 'old skool' modelling techniques, great fun user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 73 14-10-2005 , 02:25 PM
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That's very true. The handheld game I'm working on has a character polycount limit of around 250!!user added image

And starting out low will also get you trained in being efficient, which, even with higher poly models, is still important.

# 74 25-10-2005 , 11:17 AM
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Sounds cool and I wish I could have joined it but work always gets in the way so I haven't been about a lot at all. I'll be in the next one for sure, with my new computer, to stir things up again user added image

So few people I remember..... At least I'll be able to see what I'm up against user added image

# 75 26-10-2005 , 12:48 AM
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Mike, can there be an exception to the rule for the max file size limit on the final entries? I would like to post at 825 X 480 if it's possible since I have no free hosting service. My entry is long and thin and framing at 640 X 480 is just a tiny bit too small of a frame to show off enough off my model and the detail. If 640 X 480 is "THE LIMIT", then I will have to do my best.

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