Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-04-2004 , 04:45 PM
powersurge5000's Avatar
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Join Date: Feb 2004
Location: Savannah, GA
Posts: 6

Wireframe Rendering: Opinions

Hello, user added image

I'm almost to the point of completing my modeling/texturing demo-reel and wanted some professional opinions. I have 5 really good models. An Audi A3 coupe, Ferrari Modena Spyder, Mini Cooper, Army transport, and the Parthenon. Now, each model is REALLY dense except for the Parthenon (low poly model) and I'm trying to figure out the best way to show my wireframes off during the turntables. When I go into wireframe mode they look almost shaded, hahah.

Have you all ever had really dense meshes to show off and if so how did you go about it? I really want to know. Gotta get things on a roll, if you know what I mean!

Thanks,

Chrisuser added image


Chris Radcliffe
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# 2 26-04-2004 , 05:32 PM
Alan's Avatar
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Location: London, UK
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take off the smoothing, you dont need to show smoothed meshes in a reel, I would take the wireframes and then fade them into fully rendered smoothed pics.

Alan


Technical Director - Framestore

Currently working on: Your Highness

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