Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 04-03-2006 , 08:49 PM
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maya was first 3D package I started to learn. as I´m on practical work with a firm working with max only I will have to get comfortable with this package too. basically I think it´s not that bad having knowledge of more than one software package.

one thing I heared about max in comparison to maya tho is about the memory management. working with more than few 100,000 quads in the perspective panel slows down max in a perceptible way, despite your amount of RAM, due to its core architecture which is said to be still quite the same as in the beginning. when was max first time published? (don´t know if true - I was just told)

btw people, learn zBrush! this is a real enhencement to maya!


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Last edited by Falott; 04-03-2006 at 08:52 PM.
# 32 05-03-2006 , 02:49 AM
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maya is also kinda slow when we add many poly. i thinks its all plugins and mel scripts which are loaded makes it slow. if it is that, anyway to disable them?


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# 33 05-03-2006 , 02:54 AM
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i've heard of zbrush, is it good in modelling , rendering....?


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# 34 05-03-2006 , 09:42 AM
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zBrush is a complete different approach to 3D. it is a compound of 3D and 2D giving you 2.5D results. workplace is a canvas not a 3D view port, so you can import geometry, select it as a tool and paint it on the canvas. there you add or subtract z depth. I use it for creating displacement maps. zBrush is a mighty tool for detail.


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# 35 05-03-2006 , 11:33 AM
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Originally posted by Kurt
I use both Maya and max for modeling and i still perefer maya over max pretty much in every way.. Max has a lot more botton pushing then maya and slows things down i find. I do like Max's render a lot more ..

I don't find it slower as u said. I rarely use the buttons, Its all down to the hotkeys now. I think if u're one for pushing buttons than maybe max might be slower in that sence. Rendering in max is pretty smooth. Just the default one that loads up with max compared with maya default one. In max it renders a spere in a second and its practically smooth, no alias or anything. Maya it takes a few seconds and I get a lot of aliasing. This is my pc. Thou its hardly anything really to compare both softwars with. lol


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# 36 05-03-2006 , 11:38 AM
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Originally posted by MattTheMan
I personally like max. Its polymodeling toolset is amazing, I can make models much faster in it then in Maya.

I think I prefer Max over Maya, but I have to say that Maya is more in-depth. ie. you can get into Max easily and get good at it fast- but once you master it, theres a limitable amount of stuff that it can do.

Maya, however, ehen you master it- which most likely none of us will ever do (alan might, hes got so many film credits :p) as in, make it to the Maya Masters, you can do almost anything.

Thats my take on it

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I have to disagree there I don't think there is a limit to what max can do. I think it is possible to completly master maya or max. Maybe not CG in general thou. When it comes down to it is the technics that matters and ur imagination too.


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# 37 05-03-2006 , 11:42 AM
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Originally posted by vasvaas
i think maya is slow because maya rendering quality is high than max.

Not too sure about that. The default scaline render might be just as good as mayas software one. And mental ray is inbedded in both.


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# 38 05-03-2006 , 03:06 PM
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what is 2.5D?


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# 39 05-03-2006 , 03:16 PM
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you can make 2d images but you can make 3d images in it too. henceforth-2.5d


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# 40 06-03-2006 , 04:48 AM
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# 41 06-03-2006 , 12:06 PM
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2.5D is more like being able to, in a sence, move object only in the Z axis while looking through the front view port. Horizontal being X and vertical being Y that is. Not sure if its the same in maya. So u could for instance have a house with a car infront of it, if u then stuck on a person to ur scene u'd be able to move the person behind the car but it would still be infront of the house. U couldn't turn the character a full 360 degrees to see the other side of it thou.


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# 42 06-03-2006 , 04:21 PM
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everything starts and ends in the right place at the right time.
# 43 06-03-2006 , 07:28 PM
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everything starts and ends in the right place at the right time.
# 44 07-03-2006 , 04:00 AM
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can we export our modells from zbrush to maya to make it better user added image


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# 45 07-03-2006 , 04:03 AM
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Yeah u can but the models come back with some crazy polygon counts.. well that happens for me anyways.

Great tool for detail tho.

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