Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-04-2006 , 09:45 PM
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Join Date: Jun 2003
Location: Glasgow
Posts: 62

Problem with render and lights

i am getting an odd result when I render the following head.

The top pic is what it is what it should be like but the bottom two show what I am getting.

The dents in the mask do not show up and I get these odd yellow highlights and colourings for no reason.

Please help!


Also I am looking for advise on how to set up a descent lighting system for the character.

Any suggestions will be greatly appreciated.

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# 2 01-05-2006 , 10:58 PM
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can't see your picture, try shrinking it.


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E.T. revealed to me his singular purpose.

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# 3 01-05-2006 , 11:42 PM
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uhmmmm,
same problem your pic is waaaay to big the size you should post pics in is 640x480!

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