Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 31 05-12-2005 , 01:58 PM
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Why not !!!! a green guy like me.

Lets see what happens user added image


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# 32 06-12-2005 , 12:19 AM
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how did you do the glass, forgive my noob questions as after 6 months of 3d, i still dont know crap.

# 33 06-12-2005 , 10:24 AM
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The shader or the glass (object) attached to the window ?


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# 34 06-12-2005 , 10:28 AM
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Yer the glass looks quite unasuming and understated. My glass has a tendency to be too reflective or too shinny. I would be interested as well, and I have been doing it for years user added image


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# 35 06-12-2005 , 10:42 AM
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# 36 06-12-2005 , 10:45 AM
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Yer


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# 37 06-12-2005 , 01:51 PM
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Ok guys later on i´ll post sme info´s about the shader im not at home right now.

Cheers, laterrrrr guys user added image


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# 38 06-12-2005 , 06:18 PM
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yeah i have no idea how to do the glass or the shader. so how you did it would be great as it looks really sweet. something many models seem to lack. never done a shader before


Last edited by rob2000; 06-12-2005 at 06:44 PM.
# 39 06-12-2005 , 10:20 PM
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ok guys !!!!

Well i think i verry simple this solution, a normal blin and the rest you may folllow in the picture

user added image


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# 40 06-12-2005 , 11:01 PM
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Also turn down the diffuse to zero, Unless you want a color glass then leave at .8

Jay

# 41 07-12-2005 , 10:00 AM
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Thanks Jay user added image


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# 42 07-12-2005 , 10:22 AM
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No Probs

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# 43 30-12-2005 , 03:58 PM
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Hi there guys, i have been busy just today i got time to work on my spaceship..what you think, im concedirn adding more details.

user added image


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# 44 31-12-2005 , 11:29 AM
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Looks like you'll be having fun texturing all those little bits!user added image The detail does make a difference though. Good Work


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# 45 01-01-2006 , 10:12 AM
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It'd help if you posted images at regular size. Can't really notice the last one as I have to scroll.

I'm on 800x600 by the way.


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