Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 29-09-2002 , 12:30 AM
Registered User
Join Date: Sep 2002
Posts: 49

Guess who am I ?

https://www.geocities.com/evansus/car.jpg
THIS LINK WONT WORK, U HAVE TO COPY PASTE IT INTO INTERNET EXPLORER

Hello. This is about 2 days of work and my first detailed model in Maya. Im happy with it, in Maya, things just work, unlike in 3dsmax. Anyway, i had a quick question.. how do i pick a line of a NURBS surface and make it a CV curve? Ive done it before, but cant remember how. I guess im just as dumb as this dancing banana !


user added image:banana:


Last edited by timur04; 30-09-2002 at 12:35 AM.
# 2 29-09-2002 , 03:08 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Select the isoparm, and under Edit Curves > Duplicate Surface Curve.

# 3 29-09-2002 , 11:28 AM
Protheus's Avatar
Registered User
Join Date: Sep 2002
Location: Beyond Oblivion
Posts: 471
SO you modeled this with nurbs ?

What was you begin object ?


The Important Thing is NOT to Stop Questioning.
--- Albert Einstein ---
www.ProtheusWorld.tk
# 4 29-09-2002 , 02:41 PM
Registered User
Join Date: Sep 2002
Posts: 49
I used birails which made nurb surfaces. For the inside Ill use poly modeling. BTW, the car is a Porsche Boxter !user added image

# 5 29-09-2002 , 02:42 PM
Registered User
Join Date: Sep 2002
Posts: 49
Thanx mtmckinley !
:banana:

# 6 29-09-2002 , 03:45 PM
Roman's Avatar
Supreme Being
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
it does resemble a porsche.. nice start man.. :p

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads