This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
hello people. i got a quick question. i have 2 different texture maps i want to use for 1 model. each map hits a certain part of the body so i need both of them to be applied in order for the body to be covered up completely. i tried looking this up but couldn't find anything helpful. anyone know how this can be done properly?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off