Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-04-2007 , 08:40 AM
alessandro754's Avatar
Registered User
Join Date: Apr 2007
Location: london
Posts: 30

i am getting a error message when i apply a bump map to my material

connectAttr -f file1.outColor file1Material.color;
// Result: Connected file1.outColor to file1Material.color //
select -r file1Material ;
defaultNavigation -createNew -destination file1Material.ambientColor;
createRenderNode -allWithTexturesUp "defaultNavigation -force true -connectToExisting -source %node -destination file1Material.ambientColor" "";
// Warning: The callback " has already been added. //
// Warning: The callback " has already been added. //
defaultNavigation -defaultTraversal -destination file1Material.ambientColor;
select -r file1 ;
// Error: Unknown workspace. //
delete;
select -r file1Material ;
select -r file1Material ;
delete;
shadingNode -asShader phongE;
// Result: phongE1 //
sets -renderable true -noSurfaceShader true -empty -name phongE1SG;
// Result: phongE1SG //
connectAttr -f phongE1.outColor phongE1SG.surfaceShader;
// Result: Connected phongE1.outColor to phongE1SG.surfaceShader //
select -r phongE1 ;
shadingNode -asTexture file;
// Result: file2 //
select -r file2 ;
delete;
select -r phongE1 ;
defaultNavigation -createNew -destination phongE1.ambientColor;
createRenderNode -allWithTexturesUp "defaultNavigation -force true -connectToExisting -source %node -destination phongE1.ambientColor" "";
defaultNavigation -defaultTraversal -destination phongE1.ambientColor;
shadingNode -asTexture file;
// Result: file2 //
defaultNavigation -force true -connectToExisting -source file2 -destination phongE1.ambientColor;
connectAttr -force file2.outColor phongE1.ambientColor;
// Result: Connected file2.outColor to phongE1.ambientColor //
// Error: Unknown workspace. //


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