Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 15-02-2005 , 07:37 PM
Zombra's Avatar
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Join Date: Feb 2003
Location: Montreal, Canada
Posts: 31

Rendering Problem

I have a little problem when it comes to rendering the image.
In the Render Globals, I've set everything as Production Quality, using raytracing, etc, etc.
But the final image is not accurate. Curved surfaces don't look smooth as I would like them to be. They look like polygonal surfaces.
I tried rebuilding the surfaces with more spans but the final rendered image still not smooth.

What can I do about it?


Thank you very much

# 2 15-02-2005 , 10:17 PM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
select the nurbs object and bring up the attribute editor, go to tessellation and increase the curvature tolerance to high quality.
this should help.

# 3 16-02-2005 , 11:41 PM
Zombra's Avatar
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Join Date: Feb 2003
Location: Montreal, Canada
Posts: 31
Thank you very much I will try it right away
user added image

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