Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-12-2009 , 07:55 AM
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Create mesh from greyscale

Hi all,

I used maya years ago and i remmeber using such an effect i just can t remember how to.
What i want is to create geometry from a grayscale image, the image is just some basic gray squares. (i remember using it to generate random height bulding for a cityscape).
I do not want to use displacement or bump as i need actual mesh, that i can work with.
If anyone could show me a way to do so, it d be greatly appreciated.

# 2 07-12-2009 , 01:45 PM
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Create a displacement, and then go to Edit>Convert>Displacement to Polygons.


Imagination is more important than knowledge.
# 3 07-12-2009 , 02:04 PM
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Hi NextDesign,

Thanks a lot for your answer although i know this method, the problem is that the result aren t really accurate unless i tweak it a lot. It s a very basic grey scale, isn t there any alternate solution to create a mesh from this image ?

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