Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 07-09-2008 , 12:05 PM
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# 17 08-09-2008 , 02:56 AM
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I like how you made the inside of the toilet, though I think the outside texture looks a bit weird.

Keep it up!user added image

# 18 08-09-2008 , 10:33 AM
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i'm guessing the outside texture is still being worked on and that's just some temporary texture

i'm not even sure what it is that you have on the outside, looks like paint

good work on the inside though user added image




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# 19 09-09-2008 , 12:47 AM
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# 20 09-09-2008 , 04:56 AM
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# 21 09-09-2008 , 05:13 AM
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Looking much better!
Now the inside needs more work though:
Lower the intensity of the specular color and add a bump map/increase the bump depth.
the parts where there are big circles in there look kind of weird as well so make sure you handle it.
Looking good. Keep it up!

PS. Hope you're planning to break the tank and crack the toilet...
Also model one of the plastic pieces holding the seat (when the seat breaks usually only one of those is damaged).

Benny


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Last edited by BennyK; 09-09-2008 at 05:16 AM.
# 22 09-09-2008 , 09:57 AM
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Originally posted by BennyK

Lower the intensity of the specular color and add a bump map/increase the bump depth.
the parts where there are big circles in there look kind of weird as well so make sure you handle it.

Thanks for the comments but, I'm not sure what you mean by the "big circles" i can't see them...
also it has a spec and bump map on the textures. i thought the bump on the inside of the bowl was ok imo, the image befroe the last one shows the detail more.
if you look at a toilet, the bowl and outer tank material are the same, they are both enamelled ceramic. therefore shiney. so do you mean the inner part of the toilet bowl should be less shiney?

# 23 09-09-2008 , 03:01 PM
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When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 24 10-09-2008 , 03:33 AM
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# 25 10-09-2008 , 05:01 AM
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Originally posted by hammer.horror
(the toilet is white. the splats/circles are... splats.)

What I'm trying to say is that the toilet is dirty, and therefore doesn't need to bee that shiny overall, nor white since there should be lots of dust so it's supposed to be even less shiny.
as for the splats... well... they don't look too realistic.
I don't know how to explain it better then this, so just see what you can do about it user added image
Benny


When in doubt, delete history and freeze transformations.

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(Requires DirectX9 SDK and Framework)
# 26 10-09-2008 , 10:47 PM
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# 27 10-09-2008 , 11:00 PM
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looks great user added image

For some reason it reminds me a bit of the game Half Life (2)
Lot's of abandoned toilets thereuser added image

# 28 11-09-2008 , 12:25 AM
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nice job hammer - this is looking awesome - i think the textures are working really well. still not sure about the shape of the bowl, but i don't think it's that much of a problem.

looking forward to seeing how this turns out. user added image

# 30 11-09-2008 , 10:02 PM
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haha looks nice and dirty so far :p

@ reference picture - i feel deeply sorry for the person who cleans that ... lol

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