Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-07-2009 , 07:09 PM
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Join Date: Sep 2004
Location: UK
Posts: 170

Corner help on poly mesh

guys can you help me with this if possible, i am working on a model of a creature and the mouth has gone to pot when i jumped ahead of myself. trying to make it look more like a mouth of an organic creature rather than an obsticle on a crazy golf course.
Trying to avoid removing lots of geometry to sort it because i realise i have added way too much on that part.

any help would be most appreciated.

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Last edited by deathwish; 16-07-2009 at 07:16 PM.
# 2 16-07-2009 , 07:29 PM
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Join Date: Sep 2004
Location: UK
Posts: 170

mesh

is ok i have started te mouth again as i have totally screwed it really, thanks though in advance user added image

# 3 17-07-2009 , 01:36 PM
iamcreasy's Avatar
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Join Date: Jun 2008
Location: Dhaka, Bangladesh
Posts: 168
u dont even need that much of edges in the corner...so remove them.

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