Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-11-2006 , 01:54 PM
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Join Date: Mar 2006
Location: Belguim
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Smoothing without smooth

Hello everyone
I want to smooth an object, without the smooth command. Because when I use that i get this:
https://img261.imageshack.us/img261/427/da1zz4.png (before)
https://img329.imageshack.us/img329/6836/da2pi7.png (after)

I want the lines all fluent and stuff but I don't want it to get ugly, with the shades and stuff. If you don't understand me or have further questions just reply.

Edit: I forgot this: how do you make holes in an object like on this picture: https://www.kuttersknives.com/product_images/kr_22.jpg


Greetings Brecht


Last edited by brecht; 06-11-2006 at 02:01 PM.
# 2 06-11-2006 , 02:18 PM
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Location: Cleveland, Ohio (USA)
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answer for number 1: i think i would change your subdivisions value higher for a smoother result. your blade consisted of a measly 18 or so polys... it won't look smooth til you have many more.

answer for number 2: boolean. create the shape (using a cylinder, etc) that you want to take out of your blade, and then do a subtract. (i'd do that before the smooth, but that's just me.)


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# 3 06-11-2006 , 03:57 PM
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Thanks! user added image

# 4 06-11-2006 , 04:23 PM
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The thing I was actually looking for was "keep hard edges", but I'm still doing your tips.

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