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04-07-2018, 09:03 AM
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Joey81
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Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 244
Odd face problem
Hey Guys&Girls!
I' ve an unusual modeling problem. Its not a complex model, easy to rebuild. I just want to find a solution to fix it.
Its like a double extrude with merged vertxes. If I delete a face, i ve another face under it.
I can not select the extra faces & delete them.
I ve tried to separate them with soft select (doesnt work), maya UV mapping, headousUV,Zbrush(autoUV) & of course cleanup.
Cleanup makes like 1200 faces.
Anyone knows a normal way ?
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05-07-2018, 11:13 AM
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Joey81
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Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 244
Didn't find any possibility in maya. Headus uv layout has an option under loading (CLEAN), it deletes the odd faces & you re free to go.
You should run H.uv layout from windows. If you run it from maya the clean option is grey so u cant use it...
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