SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Lounges / Maya Basics & Newbie Lounge / Questions about levels of riging and fur

Maya Basics & Newbie Lounge Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have Free streaming trial available.

Join the conversation. Reply to post
 
Thread Tools
08-10-2012, 11:41 PM   #1
sali1982
Subscriber
 
Join Date: Sep 2012
Posts: 19
Questions about levels of riging and fur
Hi All,

I have few questions.

1. Should we first rig the face and then add Fur to it or it does not mater?
2. Should we add fur on the smooth body or the first polygon?


I have added my fur to the smooth body, but now I am not sure if it was a good idea. Since I need to animate the face, and it has a lot of vertexes compared to the not smooth one.

3. Is there any way to move the Fur to the non smooth body? since I have a duplicate of non smooth body. How I can give the same fur to it? The UVs are the same.

Thanks
  Reply with quote
09-10-2012, 08:10 AM   #2
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
You should always texture/fur first then rig, moving lots of verts around can be made easyer if you use the soft select option on the move tool...............dave
__________________


Avatar Challenge Winner 2010
  Reply with quote
10-10-2012, 02:35 AM   #3
sali1982
Subscriber
 
Join Date: Sep 2012
Posts: 19
Thanks Dave,

Can you please answer to my second and third question too?

SA
  Reply with quote
10-10-2012, 07:31 AM   #4
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
Use the "attach fur description" in the fur menu I think that will include the maps.............dave
__________________


Avatar Challenge Winner 2010
  Reply with quote
11-10-2012, 01:22 AM   #5
sali1982
Subscriber
 
Join Date: Sep 2012
Posts: 19
What I did was I selected the non smooth body and added the way you said: attach description.

See the result on this poor body!!!!
Attached Thumbnails
Click image for larger version

Name:	fur test.jpeg
Views:	72
Size:	186.2 KB
ID:	52648  
  Reply with quote
11-10-2012, 08:44 AM   #6
simplycreative03
Registered User
 
Join Date: Sep 2011
Posts: 55
Now you must use your maps for attributes like baldness, scaling etc. (paint information in them) and update the fur by baking them ......
  Reply with quote
11-10-2012, 09:09 AM   #7
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,472
simplycreative is correct you need to find where your maps are store then import them back into the paint fur attribute (like open paint attribute for baldness then then go down to attribute map open that and you will see import), should be in some thing like doc/maya/project/name project/furattrmap..................dave
__________________


Avatar Challenge Winner 2010

Last edited by daverave; 11-10-2012 at 09:13 AM.
  Reply with quote