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16-08-2003, 10:48 PM   #1
HappyLemon's Avatar
Join Date: Jul 2003
Location: Victoria, BC. Canada
Posts: 121
Paint effect on trimmed NURB

I am doing this month's Mad Scientist's Lab's challange, and I ran into paint effects problem.

The surface that I would like to have paint effects on is a trimmed NURB. It would only let me paint on parts of the surface that seemed delimited by the intersected surfaces. For example, before trimming, I was able to paint on the inside of a revolved surface, but after intersecting and trimming it with a plane, it would only let me paint on the outside.

I attached a picture to show what I mean. Please Help!
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19-08-2003, 02:57 AM   #2
carrot juice
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Join Date: Mar 2003
Location: San Antonio, TX
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Maybe you want your normals facing inward... not sure if that effects paintFX
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19-08-2003, 03:19 AM   #3
The Maya Mountain
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Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
'fraid I'm not sure about this one. I tend to avoid Trimmed surfaces as much as I can for a variety of reasons. This might be one that's added to the list.
The Maya Toolbelt
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19-08-2003, 03:27 AM   #4
HappyLemon's Avatar
Join Date: Jul 2003
Location: Victoria, BC. Canada
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Well, I can't even see the normals and I have tried every way possible to make them show, and I have tried to paint on untrimmed normal and there was no problem with it, meaning that it's not a question of normal. I am quite at the end of my wit here. :-( Ah well, I am sure there is a way to work around it....

Thanks for you guys' support!
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