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02-09-2003, 06:16 PM
#
1
DigitalG8
Registered User
Join Date: Sep 2003
Location: miccion viejo ca
Posts: 3
Shadow Lighting problem! HELP!
I have posted this problem on 2 other msg boards and no one has been able to help me.
PROBLEM:
I have a couple questions:
First off,
I am getting some strange polygon shadow reactions in my glass and walls of this building I am making. I will post 2 pictures of what is happening.
1st pic 320x240:
No problems everything seems to be ok.
2nd pic 640x480:
I am gettnig strnge distortion, in teh walls and windows.
The problem is occuring at higher resolutions than 320x240.
Computer specs:
Athlon 1.4
G-Force 4 ti 4600 ( I read alias site, they dont recommend this card, and said I may have problems) Dual monitors
800 or so memory
PLEASE HELP SOS!!!!
Second, coulld someone suggest how I can make this scene look more photo realistic? The building is too flat shaded, how can I make it look more realistic.
Attached Images
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Michael
www.digitalg8.com
Last edited by DigitalG8; 02-09-2003 at
06:21 PM
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02-09-2003, 06:19 PM
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DigitalG8
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Join Date: Sep 2003
Location: miccion viejo ca
Posts: 3
Second Higher resolution picture:
Attached Thumbnails
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Michael
www.digitalg8.com
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04-09-2003, 01:50 AM
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carrot juice
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Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
Those rendering errors are probably due to your card- I had similar ones a while back with the very same card. maybe try applying a bump map to the building or using a texture derived from an actual image of the building to make it look more real.
here's a nice texture site to help you out:
http://www.pixelpoke.com/FREE%20PIXELS.html
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04-09-2003, 02:32 AM
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DDaudio19
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Join Date: Mar 2003
Posts: 40
I have a GeForce Ti 4600 and never had a problem with it yet in maya. Hmmm don't know about your problem though... strange...
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