Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 04-08-2004 , 04:37 PM
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okay well here are the most recent updates. i'm off to go to movies, but when i'm back hopefully i'll finish the rest of the horns on the head.

there is something weird about the horns that i can't really put my finger on. if someone could point out what makes them look a bit weird (maybe the angle?).

if u need enlarged picture just ask

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# 17 05-08-2004 , 03:16 AM
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most recent updates. did very lil since i came back home like an hour ago from a date.

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# 18 05-08-2004 , 02:01 PM
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looking good altho it looks like you have everything in different parts even the mouth do you plan on attaching these on to it later?

# 19 05-08-2004 , 03:54 PM
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ya thats the basic idea hehe. hopefully i'll convert them to polygons and then do the same thing that was done in the dog tutorial. i'm very new to maya so i have no idea if this will work or not.

was wonderin if someone could tell me what is a better way of doing this, because i'm worried maybe i can not do textures if its in this way.

# 20 05-08-2004 , 04:00 PM
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Well you're going to convert to poly so you'll be ok if you can UV map.

# 21 05-08-2004 , 04:59 PM
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haha i guess its time to learn to UV map user added image. i read some tutorials online but couldn't figure anything out. i have like month and half left to figure out how to do texturing :S

# 22 05-08-2004 , 05:00 PM
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finish modeling before trying to UV map.

# 23 05-08-2004 , 05:31 PM
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omg guys i finally figured out why this model didn't feel right. i'm fixing everything up again and will post screenshots very soon. so far the new model feels very right user added image wit very little errors.

hopefully i can have enough time today post some updated screenshots.

# 24 05-08-2004 , 09:06 PM
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could someone plz tell me wats it better to work in subdivs, polygons or nurbs? i'm currently working wit nurbs is this a good idea? should i convert everything into polygons or something and work like that or should i finish wit nurbs then convert entire thing into polygons

# 25 06-08-2004 , 03:46 AM
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finally got some work done. here r most recent updates. i just added texture on horns for fun lol to see if it would look nice. they r gonna look old and worn out not brand spankin new.
still needs alot ALOT of work.

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# 26 06-08-2004 , 07:19 AM
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Looks verry nice! Keep it up!

# 27 06-08-2004 , 02:37 PM
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thanks, hopefully today i'll start giving more detail to the head.
i was just wondering if someone could tell me how i could bend the top part of the head (where horns r coming from) so its curvy cuz thats how their heads are. i would apreciate it if someone gave me a few ways to do it.

# 28 06-08-2004 , 04:59 PM
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Ok this might be a little over your head but it really is the best way to do it . Select the part of your model you want to bend and then go to the animation menu set and then under the deform tab select little box next to create Lattice , add a few divisions in the 3 boxes ( ie 3 or 4 ) and then hit create...this will give you a wire box around your object and you can right click on this and select lattice points .Once you have the points highlighted you can move them and your object will deform to follow the shape you create with the wire box. Once you are satisfied with the shape select your object and delete the history and the lattice (wire box ) will disappear.




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# 29 06-08-2004 , 06:39 PM
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wow i gotta try this. if this works the way i want it to i'll be so happy haha

# 30 06-08-2004 , 06:47 PM
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wow man this is exactly wat i needed haha. never knew maya would have something like this. thx alot i owe u one

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