Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 10-10-2007 , 12:27 AM
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sm mech tutorial (modeling)

Here is my cut at Kurt's mech tutorial.

I started the modeling on Thursday and wrapped it up today.

I used a slightly different approach on the hard surface parts.

For models with lots of angular faces, I keep them as polygon objects and bevel the edges to knock off the sharp edges and give them a more natural machined look and I smooth the parts with lots of curved surfaces and organic shapes, instead of adding edges to keep the edge tight when smoothed.

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# 2 10-10-2007 , 12:28 AM
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here are some renders...

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# 3 10-10-2007 , 12:29 AM
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2/5

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# 4 10-10-2007 , 12:30 AM
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3/5

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# 5 10-10-2007 , 12:31 AM
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4/5

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# 6 10-10-2007 , 12:32 AM
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5/5

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# 7 10-10-2007 , 01:58 AM
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sm mech tutorial (texturing)

I tossed on some quick textures using automatic mapping.

When I get some cash, I am going to get the modeling part of this tutorial and do it right.

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# 8 10-10-2007 , 01:59 AM
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lazy texturing 2/4

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# 9 10-10-2007 , 02:00 AM
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lazy texturing 3/4

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# 10 10-10-2007 , 02:01 AM
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lazy texturing 4/4

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# 11 10-10-2007 , 03:15 AM
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I think youve done a good job overall.

My only gripe with this model and I may have said this before, is that the the centre of gravity is wrong. It would fall over, with the head and guns being stuck so far out and the feet being that small


Jay

# 12 10-10-2007 , 03:45 AM
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Thanks for the input Jay.

The mech is not in a natural pose, it's in its modeling pose.

I want to put it in a more natural pose, but I will need to rig it. I also want to do a proper uv layout and complete texture mapping for this guy. I am just not sure I know enough to do it.

I plan to work on that soon.


Last edited by ctbram; 10-10-2007 at 03:50 AM.
# 13 10-10-2007 , 07:01 AM
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Great job, ctbram! The only crits I have are that the feet need to be thicker and the shadows need to be fixed.

Are you going to animate this after you rig it?
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# 14 10-10-2007 , 07:53 AM
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Thanks Jr,

Seeing your wip got me motivated to work on this one.

I have been looking for a project to try rigging and texture mapping and I like mechs.

Not sure if I'll be animating it, but I'd certainly like to get it in some natural poses for some still shots.

Thanks for the feedback.

What did you mean by the shadows need to be fixed? I just rendered in mental with raytraced shadows on.



-Rick


Last edited by ctbram; 10-10-2007 at 08:05 AM.
# 15 10-10-2007 , 08:44 AM
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The mech is not in a natural pose, it's in its modeling pose.

Well why not model it in a natural pose in the first place is my next question.

Modeling humans for rigging in a semi T pose is one thing but quadrupeds and mech stuff are something else.


I think I'll get onto Admin about this tute....

Jay

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