Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-05-2017 , 01:54 PM
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How on Earth do I get the right Topology?

Ive been racking my brain for hours trying to get this to smooth correctly. Thanks!

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# 2 18-05-2017 , 03:03 PM
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From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 3 18-05-2017 , 03:18 PM
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Emailed it to you. Thanks again!

# 4 18-05-2017 , 08:14 PM
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I got the file i'll take a look at it for you tomorrow when i get back into work user added image


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 5 18-05-2017 , 08:17 PM
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Thanks! user added image

# 6 19-05-2017 , 12:14 PM
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David is already helping you but I thought I give you an example of how I would do it.

To get nicely smoothed corners you have to add in extra support lines. You can see it in the third image. The tighter you make these lines, the sharper your corners will be. Hope this is helpfull.

user added image

# 7 19-05-2017 , 01:03 PM
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That is exactly what I did! Thanks!

# 8 19-05-2017 , 05:00 PM
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Yup pretty much the same solution here as well sorry it took me so long to get to it hectic day!

Thanks for pitching in Martel!


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
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