Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-03-2003 , 11:16 AM
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Join Date: Aug 2002
Location: Holland
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Question !

I have this headmodel (Human), and I want give it a mask. Is it possible to 'snap' this mask to the headmodel (surface to surface) or do I have to put every vertex in to place. Looked in the manual, but didn't find a solution for this matter

Bye the way, its a polyhead.

Chris

# 2 18-03-2003 , 06:56 PM
Nem's Avatar
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Location: Faringdon, UK
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the closest thing i can think of it match topology which is a subd thing
you can always just duplicate the head and delete what you dont want


- Simon

My Website: www.Glass-Prison.com
# 3 25-03-2003 , 12:18 PM
Jim's Avatar
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Join Date: Jun 2002
Location: Adelaide Australia
Posts: 201
Hi,

YOu could try using either of two methods,

Use the snap to points option>

select both models and go into component mode (points) for both models> then select the model (mask) and use the snap to points function (hold down V while in translate mode).

Make the head model live (make live under modify menu) and draw poly's directly on the mesh that way.

Hope this helps
re jim


Mayan elder......only in years.....
# 4 25-03-2003 , 02:55 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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When I created a mask for my old hero character, I duplicated faces from the head and extruded them out.

# 5 28-03-2003 , 10:34 PM
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Thanx y'all, gonna try out these options.

Chris

# 6 29-03-2003 , 01:02 AM
tariqrf's Avatar
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Join Date: Jul 2002
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select the faces and duplicate and then modify the duplicated faces.. thats the way i would do it

.:Edit

din't see mike's post... sheeeeeeeeeeeeeeeeesh..!

# 7 29-03-2003 , 02:30 PM
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Thanks any way, I can use all the input I can get

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