Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-05-2007 , 08:42 AM
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3D Texture wood

It's probably very easy, but I really don't know how to solv it:

With the 3D texture wood I get at one surface straight lines and at the other surface curved lines. How can I make those lines straight too?

user added image

# 2 05-05-2007 , 09:03 AM
Jr.Who
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Is it a UV mapping problem? user added image

# 3 05-05-2007 , 09:13 AM
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Originally posted by Jr.Who
Is it a UV mapping problem? user added image

Yes it looks like a UV mapping issue.


Chris (formerly R@nSiD)
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# 4 05-05-2007 , 10:26 AM
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tell me if im wrong guys, but i think you can just fix that problem by clicking on that face where it is all wierd and choose planner mapping option box and click which way the face surface is facing...(etc x,y,z axis). then change it in the uv editor user added image

hope that works,

# 5 05-05-2007 , 01:47 PM
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Yes that is one option.

Also you can do a Automatic mapping and then go into the UV Editor and arrange the UV's.

The problem you will get with doing each face on its own will be with matching each planer map.


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# 6 05-05-2007 , 04:40 PM
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correct me if i'm mistaken, but isn't wood a 3d texture?
So to my knowledge uv layout doesn't matter here.
maybe rotating and scaling the projection could help.
I think it's a lot easier if you put a brown colour on your material and use a fractal as a bump map with either u or v repeated several times and stagger on.
good luck anyway
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