Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have an issue when trying to UV and object in Maya 2018. I select the object in question, perform the cuts no issues then unfold and optimize. the issue is that the checker isnt all squares, I have having to perform multiple moves on single, edge etc just to get the Checkers square.
I have attached 2 images of what i am having issues with, this is a tank body, perform the cuts, select shell and then unfold and then optimize, SCREEN2 is the result of that