Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 19-04-2005 , 12:09 AM
MrR's Avatar
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How to model a Nurbs car tyre?

Hey all

Just looking for some tips on modelling a car tyre with nurbs. Specifically the tread. If anyone has any experience with this, I'd appreciate ideas on the best approach. Comment on the use of:

displ mapping?

curv projections and trimming?

lofting techinques?

Any input appreciated.

Thanks!

MrR

# 2 19-04-2005 , 01:01 AM
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I think there is a butt load of tire modeling tutorials out there. I think there are mainly text, but hey, whateva. Just try a google search and see what pops up. Also I think that SM is coming out with a car modeling tutorial soon anyways.

# 3 19-04-2005 , 02:54 AM
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# 4 19-04-2005 , 11:33 AM
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Yeah SM's car tutorial should be up in the next couple of days it shows you how to build the tire with nurbs then texture it with a displacement map, show it also shows you how to get the best looking displacement with nurbs surfaces. I think that displacement is the best way to go around it as when you render it doesn't have to compute polys or nurbs surfaces

# 5 19-04-2005 , 12:04 PM
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Hey spike, any idea on how many parts its going to be or the approx cost? Or can you not tell me that yet user added image

# 6 19-04-2005 , 05:51 PM
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Well Kevin and David might have merged or cut some parts up but it lasts for 5 minutes under 15 hours and I don't know the cost thats kev's department


Last edited by sspikedudley; 22-04-2005 at 11:26 AM.
# 7 21-04-2005 , 11:13 PM
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OK so this is what I came up with using PLE while I was sitting through windows security training at work user added image

It's entirely nurbs. Comments appreciated and welcome.

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