Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 76 31-08-2007 , 06:50 AM
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HappyMat Has really Shown how 2 use the lights around a model :attn: ... Thanks Mat user added image

and thanks a lot "gster123" for telling me about it, it has really made my Grim ALOT better "YAY I CAN FINALY SEE What couldn't be seen :attn: :attn:

Take A look

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# 77 31-08-2007 , 07:58 AM
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Nice going man,

Gettin there, I would possibly drop the key and fill slightly, dont worry, I always overcrank the lighting (look at my final pirate image!, something I need to learn) add some textures and it will be looking really good!


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# 78 31-08-2007 , 08:08 AM
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alright i'll go search for nice textures then put on him, and yeah it needs a bit more of work :p :p

and all the best for ur pirate image it looks Fantastic, i love the way u made that moisture look on him " ITS REALLY A WOW work" :bow:

so next up for me is 2 create an environment for MY grim and work slightly more on him

So thank you for making me go this far "gster123" and 2 everyone else who also helped me along the way


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# 79 31-08-2007 , 11:27 AM
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No probs man,

just work on the lighting a bit before going onto the textures, give him a nice "rounded" lighting ie theres no completely dark shadows and nothing really white (as long as your using the default lambert). that way you can get an idea for the look of the scene.

Apply your textures form there then adjust the lights to match.

Its not a be all and end all mind you, depending on your project.

Hope it makes sense


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Last edited by gster123; 31-08-2007 at 11:30 AM.
# 80 31-08-2007 , 12:04 PM
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Can you please post a link to the tutorial? Id love to see it

Looks great!


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# 81 31-08-2007 , 06:34 PM
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"gster123" - yup yup i get wat u mean man, ok then i'll go work on that right away. thanks for the heads up. :attn:


"louis56"- Here is the site where you can find the 3 point lighting, its HappyMat's site then look for the tutorials in there https://www.happymat27.co.uk/

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# 82 01-09-2007 , 02:01 AM
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Thanks heaps user added image


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# 83 01-09-2007 , 08:00 AM
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alright here is The Texture part, Hopefully its good cuz im so new 2 it...

i couldnt find a good fabric for my robe so i had to find a different type then color it black user added image

"gster123" - ive work on the lighting like u said, is this wat u mean or close?

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# 84 01-09-2007 , 04:56 PM
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alright i found a fabric for my robe, hope this does it C&C it please

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# 85 02-09-2007 , 10:37 AM
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This is looking great!! You should add eye balls. I think the original pic had eyeballs.


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# 86 02-09-2007 , 08:13 PM
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hmmmmmm... im still wondering if its eye balls or just depth in the eye socket place.... cuz i tried putting eye balls on him but he looked funny.

so thanks for brining it up, i'll work on that and i'll see wat i get.

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# 87 02-09-2007 , 08:35 PM
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Sure. Well how about just a hole. The only thing is not seeing the back of the skull. Make a black pit user added image


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# 88 03-09-2007 , 08:28 PM
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Hey there backstabbing,

glad you found the tutorial helpful.

Your model's really taking shape here, I'm in a bit of a quandry about whether to put an eye or two into my DEATH character aswell.

Keep at it,

Mat.

# 89 03-09-2007 , 09:55 PM
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Coming along nicely.


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# 90 03-09-2007 , 10:01 PM
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Thanks guyz user added image

Hey Mat. yeah your tutorial about the 3 point lighting was just wat i needed :attn:

anyways about the Skeleton's Skull having eye balls, well im still working on that, u see wat my aim is 2 get a creepy look for my Grim so having eye balls may take that look away :eeek2: its just a personal thought.


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Last edited by backstabbing; 03-09-2007 at 10:08 PM.
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