Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 13-12-2009 , 09:30 AM
Events Team at Wargaming.net
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Moog

Following a tutorial in the Learning Autodesk Maya 8 book here is my attempt at Moog the bear from Open Season and also the first attempt at ever texturing anything I plan on going on and animating him also.


Last edited by Ozgalis; 15-12-2009 at 03:15 AM.
# 2 13-12-2009 , 09:32 AM
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here is a presp view with texture

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# 3 13-12-2009 , 09:33 AM
Events Team at Wargaming.net
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and side, I tried putting them all on one post but it wouldn't let me or at least i was messing something up and decided to just post a few times

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# 4 13-12-2009 , 10:23 AM
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a nice start.

you'll probably want to deal with those 5 sided faces you have there before you go any further




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 26-12-2009 , 02:11 PM
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That's very good and fun, simply polygon and good result, bring me return to 6~8 year old.user added image

# 6 26-12-2009 , 10:29 PM
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It's a good start, but you should take a look at the shape and form of the character, it still is a bit blocky at the moment try pressing 3 when you have selected the model and look if that changes anything

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