Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 21-02-2004 , 03:29 PM
soulcialism's Avatar
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Join Date: Nov 2003
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scorp: where are you at in pennsylvania? i'm in pittsburgh, if you're nearby maybe we could hook up sometime.

regarding your art skills, i wouldn't sweat it too much. i'm no expert on 3d or anything, but what i've already learned is that it's really more about final product than anything else. sketches are more or less for you to get a vague idea of what you want to do once you're in maya. i find that i get ideas in my head and then sketches allow me to put what i have in my head on paper, then when i look at it again i see new possibilities for my idea. maybe i just have low brain capacity, haha. sketches are for concept, but if you know what you want, once you get more familiar with maya you can just put it all down in 3d form. and keep in mind what mascal said about a lot of a scene's look being done in compositing....them's good words.


aim: rabidflamingo
# 17 21-02-2004 , 09:33 PM
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Join Date: Aug 2003
Location: Pa
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I live over in harrisburg soulcialism. normally from ohio though. I am moving back there prolly around May or so. If ya wanna add me on icq or AIM that would be cool. my icq is 382320 and my AIM is Scorp1255. I could use some buddies in the 3D world. Be nice to get some critics of my work when i get it doneuser added image


Last edited by Scorp2778; 22-02-2004 at 10:58 AM.
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