Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-04-2004 , 11:00 PM
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Join Date: Jan 2004
Posts: 102

Doom Buggy


# 2 02-04-2004 , 11:23 PM
dragonsfire's Avatar
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Join Date: Jan 2003
Location: AB, Canada
Posts: 550
Looks great!
Wheels look a bit thin though.

# 3 02-04-2004 , 11:40 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Its getting there. Could be abit more detailed, and smoothed out. The wheels are way to blocky. Where the supports meet, and form the ball, it looks as if the bars are just going thru the ball. Try and make it so its welded together. user added image


- Hybrid
# 4 22-04-2004 , 03:36 AM
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Join Date: Jan 2004
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havent replied to this one in a while, but ths for responses


heres newest version user added image

come to think of it i made a new steering wheel for it. Ive learned a ton since then, so ill have better stuff up soon

# 5 22-04-2004 , 06:49 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Looks pretty nice so far. I see you took off the rollbars. Could be a tad bit dangerous if it were to roll over tho. My only crit is the spokes on the wheels. The dont really flow into the rim of the wheel. Also, the blue underbody light on the very last car looks abit too bright. I know its still a WIP, but the road/pavement texture needs abit of work. user added image


- Hybrid
# 6 22-04-2004 , 09:43 PM
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Join Date: Jan 2004
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i agree completely with u, i didnt use nurbs to make the rims, as i should have. I could probably go back and fix it now if I was still working on this. And all i did was duplicate the car 3 times, so the lighting intensity is actually the same, just that u can see the glow of the neon (which should be lowered)

# 7 22-04-2004 , 09:51 PM
MainlineX's Avatar
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Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Looking good so far! Nice job.



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