Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-09-2004 , 05:23 PM
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modeling a building...

this is a building I've been modeling this week

comments en critics about modeling, texturing and lightning are more then welcome....

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# 2 18-09-2004 , 06:03 PM
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Wow, nice. Good job on the textures.


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# 3 18-09-2004 , 06:37 PM
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I really like it.

Judging by the picture, its around the afternoon..

# 4 18-09-2004 , 06:55 PM
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Hey, I like it very much! Perhaps for the realness, you could apply some more dirt / smugde to the texture, especially to the green / lighter part.user added image

# 5 18-09-2004 , 10:27 PM
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Hey, nice job! Looking very good so far, keep it up! user added image

# 6 18-09-2004 , 11:03 PM
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I like the way that a portion of the wall is reflective, but I think that may be contributing to the unrealisticness (word?) of the texturing. Its cool, but its rare that you find a wall that is that recently cleaned. As someone already said, maybe go ahead and dirty your texture up a bit

# 7 19-09-2004 , 04:38 PM
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hey thanks for the replies

Do I have to uv map the building to apply the dirtmaps or can it e done more easily? (my texturing has been done with planar mapping)

I'm currently working on the windows

This is actually an existing building here in holland here's a pic:

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# 8 19-09-2004 , 04:45 PM
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to apply the dirt it would be easy to do some uv-mapping...its easier as it sounds...select some faces and use planar mapping...just a tip^^..

# 9 19-09-2004 , 08:09 PM
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Ok, i added the windows, background, and started adding dirt, but as you can see I really suck at it... how can I make some convincing dirt textures? and also how can i reflect the sky on the windows?

other comments are also welcome ofcourse...

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