Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-12-2006 , 01:28 PM
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Creating grass using fur

I want to use fur grass because the paint effect render time is too (!!!!!!!) long.
But how do I create blank spots, different lengths, you know, make it look realistic.

This would help me a lot
Thanks
Brecht

# 2 08-12-2006 , 02:32 PM
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This is what I have as end result:
user added image

Only I would like some length difference, can someone tell me how to do that?

Greetings Brecht

# 3 08-12-2006 , 02:54 PM
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Already got the solution: simple, create another fur description.
Result (left is with one fur description, right with two):
user added image
I guess when I would create another one, it would look even more realistic but hey. Got to think of the render times. But for someone who's making art, this is a really easy way of creating grass.

Greetings Brecht

# 4 08-12-2006 , 02:56 PM
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Please post a comment, what do you guys think?

# 5 09-12-2006 , 02:16 AM
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hey brecht. Sorry, ive been away or else i'd have replied sooner.

Grass is fun. To create a difference in the length can be done in a number of ways.

You can either paint the length, or add randomness. Or add another fur description, but creating another fur description only clogs things up. You can do this without doing that.

Ok, personally the best way to do this is by painting the length.

Select your fur (grass). Go Fur > Paint fur attributes tool and click the option box. Select length, and simply paint on areas where you want grass taller.

Alternatively, for a bit of randomness, select the grass, go to your attr. editor. Go to grass > then down to Details > The length.

This opens up some options. Simply play with the noise attributes to get randomness.



Go to https://www.pixalbeat.com/coyotefur.html.

I did a tutorial on grass for noobs a while back to create realistic grass.


Hope this helps






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