Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 19-05-2007 , 01:46 PM
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# 32 19-05-2007 , 11:50 PM
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looks fairly good, my only comment is that the paint looks like a plastic material because of the reflections, nice model though....

# 33 20-05-2007 , 01:07 AM
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AAAAAAHHHHH

dude you need to make that spoiler less wide it shouldnt stick out that much other than that nice work manuser added image

# 34 20-05-2007 , 01:35 AM
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Thanks guys. Im working on it. Fixing flaws. About the spoiler, I got the same feedback from others. Its going to be remodeled. Here are some more views. 2 without spoiler and roof scoop.

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# 35 20-05-2007 , 01:44 AM
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the speczualr doesn't seems right. don't know if its the mesh or the shading. the area besides the head light and ground effects look awkward.

but all in all and without the flames user added image nice work

# 36 20-05-2007 , 03:07 AM
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Thanks. Well, keep in mind that this is my FIRST car model I ever made. I followed some pieces of tutorials and applied to my model. The results I got are similar as in tutorials. The areas that seem ackward are the reflections of the scene around. It is invisble so I used it only for the specularity on the reflectioins for the car. Heres another render with a different angle of reflection and gound darker. Back renders coming soon.

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# 37 23-05-2007 , 02:56 PM
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new spolier, new paint job. And possibly some race stripes coming up.

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# 38 23-05-2007 , 04:52 PM
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A new meaning to the current title of Lamborghini in flames.


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# 39 23-05-2007 , 06:08 PM
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# 40 24-05-2007 , 03:21 AM
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looking good, but fix the reflections, right click on reflected color/specular color and select break connections :p

# 41 24-05-2007 , 06:23 AM
try a different hdri, the spec is to much and is distorting your model to much. i use some from the dosch collection for my ferrari, take a look at the thread. good 1st car model.


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# 42 24-05-2007 , 11:35 AM
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mastone - I'm not sure which reflection material you are mentioning. Im guessing its the car paint. If i do get rid of reflections, it will look CG and unreal (as seen in 1st pic here). Though I will try to use the HDRI just to light up the car without the reflections.

richand26mhz - I did try some other ones, such as night skies. It gave me same results. I even took the color of the HDRI down to darkish gray and reduced reflections(pic2). And in the last pic I used a diff hdri and allowed it to cast shadows.

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# 43 24-05-2007 , 11:48 AM
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this one is for you, mastone.
All reflections killed. Light information from file only.

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# 44 24-05-2007 , 12:19 PM
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just for me?:blush:

What i meant was that you remove the texture on your reflection and/or specular tab, not kill them entirely, try using an environment chrome texture on you reflected color or just use a milder hdri map, which doesn't distort your model

looking good thoughuser added image

# 45 24-05-2007 , 02:55 PM
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Removing seems like Id kill them. But I do not have any texture on the paint. I used a ramp shader along with the hdri. I guess the best thing to do is make the image dark to have less intense reflections.

And here we have the custom back view, not fully finished, but here it is.

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