Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 12-04-2011 , 11:25 AM
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Did I mention you are bloody quick! not bad for some one who hasnt ridden a bike for a while! LOL

To be fair I did start in in January. lol

Lots of trial and error but now I'm on the second project it seems to be going so much quicker.

Got arequest for a character model so Im going to try out the Chef Ramsay tutorial first rather than jump in blind.

# 17 12-04-2011 , 11:34 AM
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Congrat! Thats very clean. How many poly did you end up with ?

Hi Joey,

Around 4 million smoothed.

320,000 unsmoothed.

# 18 04-12-2012 , 11:51 PM
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Very nice work CS.

I was happy to see the use of nurbs curves to layout the main body lines. Very nice conversion to clean poly topology.

Also, very nice unification of some of the complex compound shapes like the valve cover piece.

GG!

-rick


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 19 05-12-2012 , 05:09 AM
Acid44
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The edges around the panel gaps look a bit messy, or at least they're making the normals look a bit messy.

Other than that, looks great man. Are you gonna give it an interior?

# 20 22-12-2012 , 02:17 PM
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The edges around the panel gaps look a bit messy, or at least they're making the normals look a bit messy

forgive my ignorance...Im kind of new here to modelling....but am I missing something?

Only mods can delete CJ.

J

# 21 22-12-2012 , 03:41 PM
Acid44
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I mean the shadowing around some of the panel gaps, circled in red in the attachment.

Attached Thumbnails
# 22 22-12-2012 , 04:08 PM
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I wouldnt actually say it was messy though....perhaps a terminating loop around the end to balance the thickness all the way thru wouldnt hurt, but its hardly an eyesore....

Ive seen stuff from high end studios that would make you toes curl, this is a joy compared to those models

J

# 23 22-12-2012 , 05:49 PM
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I would be quite happy if that was my mesh and that was all you could find fault with it.........LOL.........dave




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# 24 22-12-2012 , 07:41 PM
Acid44
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It's probably not something a normal person would bother with or even notice, but all I model is cars, so things like that stand out like a sore thumb to me user added image

# 25 22-12-2012 , 08:48 PM
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Its interesting...I've learned so much over the years on modelling pretty much anything, and I can tell you that any imperfections in a model these days are a joy to see and do add to the realism and dont make then so CG. I know in this case its a happy accident.... Im not talking about missing loops but general imperfections between joins etc or asymmetry on a character model. Thats attention to detail.

My p51 Mustang model is undergoing the surface imperfection modelling at the moment, to give the surface that slightly man made look. Its the same with cars, the panelling wont be exact, personally I think it worth doing....dare to go that step further...be different, be better!

Jay

# 26 23-12-2012 , 07:45 AM
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I'm with Jay. Don't think people will notice the asymmetry? Take a 3d scan and mirror it, there's your proof.


Imagination is more important than knowledge.
# 27 23-12-2012 , 01:06 PM
Acid44
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I agree to an extent. With a normal car, go for it, but with a car on this level, one that costs something like 6 million GBP to manufacture, I don't think they'd allow any asymmetry at all in the factory.

# 28 23-12-2012 , 02:10 PM
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Err they are built by hand so I can bet they arent perfect at all and the 16.4 EB version is only 1.7million bucks if you have it laying around spare....

J

# 29 23-12-2012 , 05:40 PM
Acid44
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1.7 to purchase, apparently cost them more than that to make, though.

# 30 23-12-2012 , 05:44 PM
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how to make a loss....thats just terrible

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