This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey everyone, I am busy making a "Gimp" so that I can practice my lip sync and animations with. It's just a simple character, nothing special. I now have to set his bones up and all that stuff. Oh yeah his name is... "The snitch". I will post some poses when I am done skinning and all that stuff. C & C are always appreciated. Thanx
hey MainlineX! whatsup!... Im doing a sideproject with such a character to practice my skinning first and than to animate... It's nice to see someone else get there hands into it... I probably learn lots from this... make sure you update! :p
nice lookin' SNITCH you have there... looking forward to it
catch ya later
I have a question.. How do you guys get your scenes to look like a real object..?? i dont know if im saying this right but that image has a real like quality to it.. like clay but real i dont know....
Hey Evox.....Whenever I render I use Mental Ray instead of the Default Software renderer, and that''s how I get the sort of "real" look going. Your lighting is also important, and the way your shadows look also adds to it.
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