Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
However, the model with the baked textures doesn't look like it should add all. The shadows are 100% black and it's overlit. If I do a Occlussion baking it works fine (just the occlussion). So does the "light and color" option doesn't give a crap about the physical sky, final gather settings etc.? And what's the solution? To render EVERYTHING into the textures in one go?
I would recommend baking things one pass at a time because that gives you the greatest flexibility to work with them in photoshop and combine them together to get good results
It should, atleast in m experience using render passes. However I have never baked textures, but the render passes function should still work the same.
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