View Poll Results: Do you vote on killerbee's final render or vectorman's
Killerbee 0 0%
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Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-08-2003 , 05:18 PM
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Tournament #3 - Killerbee VS Fredriksson - Round 3

Both of you have until the 23rd to finish your model for the 3rd round. Then there will be 1 day for voting. The first round is model your desktop! Have a great battle!

DO NOT VOTE UNTIL BOTH FINALS ARE IN OR WHEN TIME IS UP

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# 2 16-08-2003 , 09:46 PM
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good luck killerbee (u'll need it against frederikssonuser added image)


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# 3 17-08-2003 , 01:11 AM
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I'd rather be beaten than win by WO. And Killerbee said he would do his best. So will I.


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# 4 17-08-2003 , 01:18 AM
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Good luck killer...Its hard to compete against a photorealistic scene, but its not about winning....just dont get discouraged.


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# 5 19-08-2003 , 07:19 PM
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wip on the sheeld for a cops or other

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# 6 19-08-2003 , 10:34 PM
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Just started, been busy with some courses in school (exam on tuesday).

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# 7 19-08-2003 , 11:24 PM
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Updated.

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# 8 20-08-2003 , 12:04 AM
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Slight update.

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# 9 20-08-2003 , 03:34 AM
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very nice both of you.

killerbee, what exactly are u modeling there?


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# 10 20-08-2003 , 02:47 PM
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looking good Fredriksson. Will there be a knight, a horse, a castle (with moat) , a couple of balista and perhaps a dragon to fulfill the scene? user added image

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# 11 20-08-2003 , 03:40 PM
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Interesting start there guys.

# 12 20-08-2003 , 05:54 PM
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Will there be a knight, a horse, a castle (with moat) , a couple of balista and perhaps a dragon to fulfill the scene?

let's not forget the surrounding village and forrests.:p


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# 13 22-08-2003 , 01:04 AM
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Little work left on the dragon and the village, but I did a helmet.


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# 14 22-08-2003 , 01:06 AM
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Eh, forgot the pic.

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# 15 22-08-2003 , 08:58 AM
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It has a sort of space like feel to it; perhaps the edges on the visor etc need to be a bit harder as they don't look like seperate bits of metal? I like the shape but it depends what sort of armour you are modelling on how hard the edges need to be I suppose. It doesn't look quite 'plate like' if that's what you are aiming for. Straps on the breat plate are nice.

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