Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-12-2004 , 10:59 PM
MainlineX's Avatar
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Join Date: Jun 2003
Location: Johannesburg
Posts: 641

Exporting to 3ds

Hey guys,

I have recently completed modeling the building for the Minas Tirith project and now I have to submit the model in .3ds format. I am using a program called....Deep Exploration to export it, but it always seems to export buggy with missing faces....anyways, are there any suggestions on how I could do the export successfully?? Should I be triangulating before Export or what??? Please any help would be great as this is driving me up the wall..lolol...Is there a .3ds exporter for maya?? user added image

Anyways...I just wish that they used maya....lolol.....user added image

MainlineX



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# 2 07-12-2004 , 06:41 PM
MainlineX's Avatar
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Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Okay cool, I got it sorted out...user added imageuser added image



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# 3 08-12-2004 , 09:53 AM
R-Tillery's Avatar
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Join Date: May 2003
Location: Ventura California
Posts: 966
You could always use the FBX exporter for maya, it dose it all, but not Motionbuilder.user added image

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