Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 11-12-2005 , 02:28 AM
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Game Boy

Gonna try improve my skills in hard surface modelling, so I'm gonna model a game boy. Trying to get some nice beveling and details.

Here's where I am now.

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# 2 11-12-2005 , 03:43 AM
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wow, a little off, but cool!


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# 3 11-12-2005 , 03:45 AM
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umm.. how do you mean off?

Here's some more progress

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# 4 11-12-2005 , 03:46 AM
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and with a smooth

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# 5 11-12-2005 , 03:48 AM
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lol, n/m, thats much better, i thought it was too wide, but its not


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# 6 11-12-2005 , 10:59 AM
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looks tidy good work man.:attn:

# 7 11-12-2005 , 02:49 PM
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thanks guys,

here's some more progress

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# 8 11-12-2005 , 08:42 PM
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Wow thats pretty good! Im working on a Toshiba MP3 player for modeling, and I find it pretty hard to make all of those hard creases and all. Good work and keep it up.

cYa LaTeR,
MaTt


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# 9 11-12-2005 , 11:16 PM
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Yes, it sure's a pain the ass, that's why I'm modeling this to get better at it...

some more progress:

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# 10 11-12-2005 , 11:47 PM
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im seriously not sure.. but something looks weird about the screen.. im not sure what but i suggest you double check your refs.


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# 11 12-12-2005 , 01:37 PM
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Hi, nice work there. I notice that the buttons have 8 sides on them, yet the render makes them perfectly round. I was just wondering how you do that, because when I tried smoothing an object with even more than 8 sides, it still didn't do it properly.

(Yes, I'm a noob)

# 12 12-12-2005 , 02:10 PM
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hey jpardoe,
start a thread in wip progress, so people can help u, as u move along.
u can smooth more than once.
also try the free tutorials or buy some they are where we all start.
ive only been doing this 9 week and i think its easy to pick up if u get stuck in.

# 13 12-12-2005 , 02:17 PM
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magicsy, yeah thanks, I have been doing that. I've also watched all the free tutorials that I could get my hands on.

It was just a general question because I was impressed at how smooth and realistic the buttons looked.

# 14 14-12-2005 , 07:16 AM
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If it's an old school gamebody then ya the screen is pretty much wrong. The screen shouldn't have a crease as a piece of plastice is actually over it.

And how did you get the circle indention on the d-pad?


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# 15 15-12-2005 , 12:08 AM
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I don't have the real thing anymore, but according to this picture, it shure looks like a crease.

To get the indention I created a separate shape from a cylinder, and then moved it to place. Then I used plygon split tool on the game boy and snapped those new points to the separate shape....

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