Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 241 01-01-2014 , 02:43 AM
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Starting to look the part now mate!


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 242 02-01-2014 , 09:55 PM
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update....

_J

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# 243 03-01-2014 , 01:14 PM
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Okay so I think only a handfull of people were privvy to these sculpt just before christmas...

These are some character concepts I did in the space of about 3 weeks after work when I had time...again all for this same project...These were done in dynamesh...and will get the zremesher treatment once Im ready to build the rest of each character

cheers
Jay

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# 244 03-01-2014 , 02:00 PM
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Cool mate!!!

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 245 03-01-2014 , 09:09 PM
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underside started...

J

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# 246 03-01-2014 , 10:17 PM
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Looking good Jay
Is there a new work flow with zbrush and maya just asking................dave




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# 247 03-01-2014 , 10:21 PM
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heya Dave

thanks...long time no speak...

How do you mean 'new work flow'?

cheers
Jay

# 248 03-01-2014 , 10:41 PM
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Hi Jay
Been fun fishing for small stuff with a float (that might change as some fieinds have caught a 35lb,27lb and other doubles carp on a day ticket water today I will let you know the name of it if you want). think the work flow in the past would be base mesh in maya then to zbrush then back to maya...............dave




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# 249 04-01-2014 , 12:00 AM
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Hey Dave

sounds great, yes let me know. I was going to go today for a spot of carp fishing but the weather is just not doable right now

Had I built the basemesh in maya first then yeah I would of done it the other way but these characters are purely from a zbrush dynamesh sphere...no maya. They are/were purely for concept. But I was pretty pleased with the way they turned out so I will convert them to a polymesh and use zremesher to obtain some decent geo...Then I will tidy that in maya then bring back into zbrush to reproject the details...

Theres so much choice on how to do stuff, its just a case of finding your own thing..

hope that helps

Jay

# 250 04-01-2014 , 10:38 PM
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and another

J

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# 251 05-01-2014 , 04:24 PM
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Greebles nearly finished on the 'sandwich'

Jay

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# 252 05-01-2014 , 10:50 PM
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Thats going to be a bitch to print LOL...well all starships are I suppose


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 253 05-01-2014 , 11:04 PM
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hahaha sorry mate...I need the detail on this baby

Jay

# 254 06-01-2014 , 12:47 AM
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Blocking out the landing gear

Jay

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# 255 09-01-2014 , 12:47 AM
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update

J

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