Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 21-05-2008 , 10:34 PM
grunze's Avatar
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Join Date: Nov 2002
Posts: 117

Grid on objects

Hello,

I have a simple scene with a bunch of buildings that are represented by polygon boxes, as you can see below.

I need to have grids across all walls of the buildings to show the depth of space for composting later on. Basically, by having a grid on the walls, we can see how the grids get smaller as they further back in space.

I've tried using a grid material but the problem was that the grid got scaled to the building, so it isn't helpful.

Is there way to do this? Maybe as a render setting?

Thanks!!

Attached Thumbnails

Thanks,
Ari
# 2 22-05-2008 , 05:13 AM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
there's a tile procedural texture you can use - you can change the width of the seam to your liking


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