Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-04-2005 , 04:21 PM
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Mazda Miata

The new Maxda Miata

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# 2 11-04-2005 , 04:22 PM
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The top

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# 3 11-04-2005 , 04:23 PM
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The rear

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# 4 11-04-2005 , 05:05 PM
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looks awesome good work, im jealous of people who can make stuff so cool

# 5 11-04-2005 , 09:34 PM
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DAMN!!! you rock dude!! I saw the poster wich is complety incredible and than this car.. Hope i'll make nice work like u later!! continu like that dude...

# 6 14-04-2005 , 05:32 AM
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tecone thanks, you will get there no problem. It just takes practice.

DigitalManiax thanks also. I am glad you also liked the posters.

# 7 14-04-2005 , 06:30 AM
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Looks really really good. I would be very intrested in any of thw WIP pic's you had.. damn nice modeling and very very nice shaders.

# 8 14-04-2005 , 04:40 PM
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Thanks again Bro. I wish I did but this was a paying client that I had to wait for approval before I could post anything. I got the project before the release of the car so I had so sign an NDA. It sucks when you are excited about a project and like the way it is coming out but cannot talk to anyone or show anything to anyone. I cannot complain though about doing what I love for a living. The weird part about this project was that the first car I ever built was a Jeep, which is what I drive. The second was this one which is what my Ex-wife drives. It was for mazda which her dad was the Werstern Region vice president of. This was also the first major client I did work for. Talk about life doing weird things to you.

# 9 14-04-2005 , 11:38 PM
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ah , but very nice.. least your getting payed.

# 10 21-04-2005 , 04:25 PM
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wow,, amazing,, pls,, can you post the alloy and the exhaust shader, i dont feel like making them and i need them for this bike i am making,


thanx in advance,
Tariq

# 11 21-04-2005 , 04:27 PM
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and yes btw, the tires too, looks like a plain lambert shader, the suspense is killing me,


QUICK user added image


Cheers,
Tariq

# 12 21-04-2005 , 05:04 PM
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tariqrf The tires are a blin material in a way. They are just bump mapped and have a real low spec around the contact area and tread. I will post the shaders later. It was actully rendered in max since that was the program they wanted the file. I like modeling in Maya though. I used an HDRI for the renders so that is why the chrome came out like that. It is a white blin with med refelectivity. Later I will simulate it in Maya and get back to you. The programs are all the same. I used mental ray to render which is almost the same in either program. I do not like MAX but it was not up to me. You have to love filmbox.

# 13 21-04-2005 , 05:45 PM
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i can make those shaders (the chrome and the tire, jus' dint want to waste tim user added image).. but god hell did i try making alloys,, never got them!!! its either too soft or too hard(visually)...

but hell yeah i am waiting for the alloy user added image

cheers,
Tariq

# 14 22-04-2005 , 03:20 PM
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i wish i had one of them
awesome model!


3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)
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