Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 10-09-2006 , 03:48 PM
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Freakish Muscle?

Yo, check it. Heres a freakishly muscular body im working on...a lot of work needs to be done. However, comments would always help...

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# 2 10-09-2006 , 04:04 PM
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If I were you I would block his whole body out first, then go back and add finer muscles. Also look at as many ref pics as you can. Can I see a wire?

# 3 10-09-2006 , 04:32 PM
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ahhh truuu. that would have been a lot easier to block the whole body first. Thanks. did a little bit more. Heres another picture. Eldwick: I promise ill post wire frame pictures and stuff tomorrow, got to get up earlier for class tomorrow.

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# 4 11-09-2006 , 11:20 AM
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Heres a wireframe and a lil more progress...i play blasted a wireframe and saved the image i dont know how to do it any other way...

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# 5 11-09-2006 , 11:22 AM
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heres another picture

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# 6 13-09-2006 , 04:29 AM
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user added image Im not sure what else to do... please give me some comments that will destroy my self-esteem!

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# 7 13-09-2006 , 04:30 AM
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another

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# 8 13-09-2006 , 04:31 AM
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back

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# 9 13-09-2006 , 02:39 PM
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Dude

Seriously, Start again, you cant work on this, its way to dense.
You're not doing yourself any favours with this at all...

Sorry
Jay

# 10 13-09-2006 , 04:15 PM
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What if i were to tell you that was after a poly smooth??? would that make a difference? Ive been going back and forth with one and posting the smoothed version on this forum...

# 11 13-09-2006 , 04:48 PM
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Well in my experience it actually pays to show the non smoothed at this stage, the hi res is pointless especially when you are asking for help...so a lo res wire would be alot better

Jay

# 12 13-09-2006 , 05:43 PM
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that makes a lot of sense...thanks jay. ill post another wireframe and see if thats better.:headbang:

# 13 13-09-2006 , 05:45 PM
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well... this is a wireframe with more progress but obviously probably still dense.

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# 14 13-09-2006 , 05:47 PM
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heres the lowest res, and the one that i first poly smoothed and mirrored the geometry...

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# 15 13-09-2006 , 06:13 PM
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Please shade the next time you post a wire, its hard to see the flow when it's unshaded like that.

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