Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-10-2003 , 01:15 PM
drizzt's Avatar
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Join Date: Oct 2003
Location: Victoria, Australia
Posts: 24

texture troubles

does anyone know why sometimes i cannot load my textures into maya. i mostly use jpg's, but when i try to load it says it could not convert to IFF. can anyone help?

# 2 11-10-2003 , 02:00 PM
drizzt's Avatar
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Join Date: Oct 2003
Location: Victoria, Australia
Posts: 24
dont worry figured it out

# 3 11-10-2003 , 03:50 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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.tga is probably the most reliable format to use.

# 4 11-10-2003 , 05:15 PM
Darkware's Avatar
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Location: USA
Posts: 1,172
I usually use .tga's and .jpg's. Like Mike said, targas are reliable and are good if you need transparencies in your image b/c it uses alpha channels. If it's a jpg you're using, make sure it's not a progressive jpg.

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